Lecture | April 1 | 6:30 p.m. | Berkeley Art Museum and Pacific Film Archive
As artist Rhonda Holberton talks about her processdescribing with her hands the arrangement and heft of the objects that appear in her imagesits hard not to think of those things and that space as real. But everything, from the objects themselves to the flawlessly diffuse lighting and cool white marble ground, is digitally produced. Holberton makes 3D scans of real objects, then places them in virtual spaces of her own creation using Blender, an open source software suite. Her recent series braids together the real and virtual worlds so tightly that it becomes nearly impossible to separate one from the other.
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